![]() ![]() DIP SWITCH B8: Turn on object debugging sprites.DIP SWITCH B7: Game always runs in "turbo" speed (as if holding a button during a cutscene).DIP SWITCH B6: Puts up some debugging numbers on the screen.DIP SWITCH B5: Puts up a cross-hatch on the screen.DIP SWITCH B4: If set, the player cannot be hit, effectively making the player invincible.If the value is zero, the game runs at normal speed. That is, if A7 and A8 are on, the game runs at 1/24th speed. DIP SWITCH A6-A8: The game speed is divided by the value here times 4.For example, if A1 and A3 are on, you will start on stage 6. DIP SWITCH A1-A3: Change the starting level.They're at $FF8022 (on the Japanese ROM set) for 3 bytes, you will need to remove the game's read code in order to modify these.ĭebug mode will also give you access to a special version of the test menu with more options, including some game data editing and viewing. As of the time this is being written, MAME does not expose these DIP switches, so you will have to get a bit dirty and override them yourself in memory. This is also exceptionally hard on MAME, which simulates the coin button as a pulse rather than a constant signal.įrom here, the rest of the debug mode is controlled by the 3 on-board DIP switches. If that's too much effort, you can just force the byte at $FF84AA (on the Japanese ROM set) to non-zero. This will also have to be done when exiting the test menu. Which then lead to none of the controls working in game.To enable, hold Player 1 A, B, Coin, Up, and Right at the same time while the game boots. What I was trying to do in menu was simply set it to headphone vs every other option. And finally, Im trying to run a couple cheap speakers with their own power supply through a headset jack plug via the PIE3 port. But im not able to change it or make any adjustment to it to test it out. And like you said, it seems to match up with the first set of controls perfectly. Here is a link to the amazon site: EG Starts 2 Player Classic Arcade Contest DIY Kits USB Encoder To PC Joystick + 8 Ways Sticker + Chrome Plating LED Illuminated Push Button 1 & 2 Player Coin Buttons For Arcade Mame Raspberry Pi Games ĭankcushions, To answer your question, Im following the instructions for the 2nd controller through this page here: and thats where Im getting the retroarch lead. But in game, I cant do anything at all.Īgain, I thank you all for your time and Sorry about that. ) But the moment I go into settings and try to set sound to anything different from stock, I lose all control in game. (Excepting sound and the 2nd set of controls. ![]() This is something that I havent been able to find a similar issue with through the forums at all.Īnd 2ndly, whenever I boot up a fresh copy of retropie, everything seems to work great. But when I go In game to test, I find that the emulator now just takes imputs for both players through the player one controls, and only responds to a couple of imputs from the 2nd player. I am not able to make any changes to the controls anyways. I go through the retroarch control settings, go to the 2nd player controls, and everything appears to automatically copy itself correctly. So I think I may have the solution worked out on that.) But even though Ive gone through the retroarch section for setting up the 2nd set of controls, it hasnt fully worked out. There is a issue with the sound, (I still have to go into the boot menu and delete the # sign and Get it to go through the headphone jack. Some things to improve on the next build, but its not all that bad. Once again, I have been running searches and attempting to fix on my own. ![]()
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